![]() Moving onto what I care about and have played in the collection so far: Castlevania is still good! When it’s not bad! And when it’s bad, it’s because the design combines irregular and/or fatal terrain with variable enemy placement. Missteps aside, the presentation is tasteful, and there’s a digital book that touches on the included games’ design processes. There’s also at least one emulation issue with Castlevania, since the ROM used is of the outmoded initial release which includes a minimal but persistent sound bug. There’s nothing else to say about this, really, except that reconfiguration support needs to be patched in, and that the industry’s continual neglect of such a basic accessibility option is pretty ridiculous. Anyone familiar with Konami/M2′s release this month that bundles the first four numbered Castlevanias, the two Game Boy Adventure games, Bloodlines, and the tangentially related Kid Dracula likely also is aware of its greatest fault: inverting the jump/attack buttons and disallowing players to remap the buttons unless a given game internally supports the feature.
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